//==============================================================================
// maceman_Anim.txt
//==============================================================================


import atlantis_mace_anim.txt


//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				visual Attachments G Shield Small Iron
					ReplaceTexture Attachments G Shield Copper/equitesshield
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual legionary head
	ReplaceTexture cavalry g prodromos head iron/legionary head
         }
      }
      set hotspot
      {
         version
         {
            Visual legionary head
	ReplaceTexture cavalry g prodromos head iron/legionary head
         }
      }
      set hotspot
      {
         version
         {
            Visual legionary head
	ReplaceTexture cavalry g prodromos head iron/legionary head
         }
      }
      set hotspot
      {
         version
         {
            Visual legionary head
	ReplaceTexture cavalry g prodromos head iron/legionary head
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}


//==============================================================================
anim Attack
{
   SetSelector
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		SetSelector
		{
			TargetLogic none/AbstractCavalry
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.47 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
					connect RightHand Mace hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
					connect RightHand Mace hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			TargetLogic none/AbstractCavalry
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
					connect RightHand Mace hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
					connect RightHand Mace hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			TargetLogic none/AbstractCavalry
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
					connect RightHand Mace hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
					connect RightHand Mace hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			TargetLogic none/AbstractCavalry
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
					connect RightHand Mace hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
					connect RightHand Mace hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================

anim Death
{
   SetSelector
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}

	}
}

//==============================================================================

anim Flail
{
   SetSelector
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Auxilliary_Armor Atlantean only
				connect RightHand Mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}
